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The Retained Frame: Two Islands, One Engine, and the Spliced Buffer
September 2026
dispatch
Zed's persistent ViewTree and Longbridge's gpui-fast fork both set out to make GPUI render incrementally — the persistent-node spine versus flat-buffer splicing, and what the archipelago should take from each.
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Two kits, one engine, two names
September 2026
showcase
One engine, two crates.io names: how a one-line re-export shim under Cargo's [patch] makes gpui-pre and gpui-unofficial interchangeable — and what still breaks between them.
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The 315-Day Vacuum
September 2026
dispatch
After 315 days without a crates.io release, Longbridge's Jason Lee republished Zed's GPUI crates as gpui-pre under a new GPUI Kit umbrella — and the ecosystem's long-simmering fight over mirrors, naming, and trust broke into the open.
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The GPUI Distribution Problem
September 2026
overview
Building with GPUI outside of Zed means wrangling Cargo over arbitrary Git commits — a look at the workarounds people improvise, and why a shared map is what's actually missing.
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This Month in GPUI
August 2026
digest
A milestone month for the GPUI ecosystem: spring animations and framerate control upstream, standalone crates.io distributions, Kael 0.4, and web/JS bridges.
news
News
Digests, dispatches, and overviews of the GPUI ecosystem.